#pragma once
#include  "Object.h"
#include "GameDefine.h"
class Sensor: public Object
{
	SPRITE_ID _gunWeapon_id;
	float delay_time;
public:
	void init();
	void update();
	void render();
	Box* getCollisionBox();
	Sensor(Box* box, SPRITE_ID weapongun_id);
	~Sensor(void);
};

